While relatively weak in close ranged combat, the Sniper can be deadly from a distance. With precision accuracy, Kardel frequently lands Headshots, momentarily disrupting and dealing heavier damage. He also can attack from the greatest distance having mastered aiming with his trusty rifle. Combine these two skills with the fact that bullets are unrivaled in projectile velocity, and it doesn’t take long to realize his unparalleled last hitting capability. For dealing with large waves and heavier structures, Kardel fires Shrapnel that spreads out dealing damage and slowing in an area. He is renowned for his ultimate attack, Assassinating victims from an astounding distance with quite the punch behind it, using a specialized and costly ammunition round.
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Fires a ball full of shrapnel into the air which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 1/3 damage to buildings. Lasts for 8 seconds.
A shot to the head deals bonus damage and stuns for a short duration.
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Sniper Commando (Carry, Illusions give you high dps)
Assassin (Dps carry that kills anyone with a few hits)
Mortar Team (Pusher, Mjolnir for killing creeps quickly)
Gatling (Carry, high as to trigger Ministuns often)